(Last Updated: 7/15/08 by the webmaster)

2008 NOSA RULES

NOSA Rules
This page is the official NOSA rules page. Only an authorized NOSA rep can update it. 

General Rules:
NOSA reserves the right to add to, delete, supersede, or modify any rules, exhibits or drawings deemed necessary for the betterment and/or safety of racing. All amendments are effective immediately regardless of when a person subject to the rules receives actual notice.

The rules and/or regulations set forth herein are designed to provide for the orderly conduct of racing events and to establish minimum acceptable requirements for such events. These rules shall govern the condition of all events, and by participating in these events all these rules. NO EXPRESS OR IMPLIED WARRANTY OF SAFETY SHALL RESULT FROM PUBLICATION OF, OR COMPIANCE WITH THESE RULES AND/OR REGULATIONS. They are intended as a guide for the conduct of the sport and are in no way a guarantee against injury or death to participants, spectators, or officials. The competition director shall be empowered to impose any further restrictions that in his/her opinion do not alter the minimum acceptable requirements. NO EXPRESS OR IMPLIED WARRANTY OF SAFETY SHALL RESULT THEREFROM. Any interpretation of, or deviation from these rules is left to the discretion of the officials. THE NOSA OFFICIALS DECISION IS FINAL.

Motors:
410 cubic inch limit on the engine. If found with an illegal engine you will be suspended for two weeks and loss of points to date. No titanium rods and crank, You must have a 1” inspection hole in the oil pan. Aluminum blocks are allowed. 

Methanol or other approved fuels only may be used. No fuel additives, including but not limited to nitro or nitrous oxide allowed.

Wings: 25 square foot top wing maximum, 6 square foot front wing maximum. Side panels: Top 30”, Front 12”. The wickerbill will no longer be allowed on either the front wing or the top wing. There is also a maximum of a 2 1/2″ dish, not to exceed 48″ back from front edge of wing.

The Car:
The car must resemble a sprint car, engine directly in front of the driver. Maximum wheelbase of 90”No rudders, side foils or panels to extend beyond roll cage on any side; no wedges or foils underneath the car. The roll cage must extend above the driver’s head with helmet on. Complete firewalls are MANDATORY between the driver and the engine. No aluminum frames allowed. A minimum of 0.120 wall is highly recommended on the frame and cage.

Fuel cell with bladders is required. Fuel injection or carburetors only.

There must be at least two working brakes.  

It is mandatory for the exhaust system to be equipped with a noise suppressor of some type so as not to exceed a decibel level of 100 decibels at 100 feet for tracks that require mufflers. However, where local track restrictions or governmental ordinances require a lower decibel level, then it is mandatory for the exhaust system to be equipped with a muffler as not to exceed that lower decibel level. In all cases, the decibel level should be measured at racing speed or RPM and shall not be exceeded anywhere around the track. No modifications or altering of factory mufflers. NO cutting mufflers in half and mounting half on each side. Suggested mufflers to use: Shoenfeld, Super Trapp 5A Shorty, Flowmaster, Howe, and Lobaks.

A kill switch is required and must be within easy reach of the driver with the shoulder harness and lap belt fully scinched. This kill switch must be clearly marked “off” and “on”. No mirrors or radios of any kind are allowed at any time.

All cars MUST be equipped with a quick disconnect steering wheel.

360 Motors - After conclusion of the race the driver and car must weigh at least 1300 pounds.

410 Motors - After conclusion of the race the driver and car must weigh at least 1375 pounds. 

Tire Rule: Right rear tire must be a Hoosier SC25.  (Hoosier SP2 will be grandfathered in). Left rear tire is limited to Hoosier 88-RC1, 90-RC1, 92-RC1, 94-RC1 or 96-RC1 . Tire rule for front axle is Hoosier (open to any compound).

Tire Prep:  Doping tires is prohibited.

Traction Control:  Traction control is prohibited. 

ZERO POINTS AND ZERO PAY FOR ANYONE FOUND GUILTY OF USING TIRE PREP OR TRACTION CONTROL.

Safety: Fire suits are required. Fire proof shoes and gloves are highly recommended. All items must be in good repair. Require two layers, recommended three layers and recommended one piece suits.

Mandatory headrest, roll bar padding.

Seats must be mounted securely to the roll cage of the frame in an approved manner. Rock screens are highly recommended in front of the driver’s area.

Steel brake lines highly recommended.

Must have mandatory safety nylon strap or loop on torque tube.

Angel toes mandatory (Toe loop on the throttle).

Conduct:
The driver is responsible for the actions of his pit crew in all respects. The area around your car shall be considered sacred, anyone causing a disturbance in that area will be dealt with. The driver shall be the sole spokesperson for his/her car owner and pit crew in any and all matters, and must talk with the chief track official in charge regarding their conduct or behavior.

No beer or alcoholic beverages will be allowed to be consumed in the pit area until the entire program for all divisions is completed. If a driver or pit crew member is caught drinking in the pit area before the entire program is completed, he/she shall be immediately ejected from the race track premises and shall be subject to a mandatory fine and suspension.

Race Procedures:
Registration and Line-ups - All Drivers are responsible for registering their cars. Registration cut off is 45 min before the scheduled start of the race. After that time you start at the rear.

If a car is unable to start the race, all cars behind that car’s position will advance one position. Cars entering the track on the parade lap will start at the rear of the field, regardless of their qualifying position. If a car moves out of position before the green flag is thrown, the race may be yellow flagged and a miss start declared, putting the driver and/or drivers involved back into position. If they do it again, then they will be put to the rear of the field.

When a race is stopped after the completion of at least one lap, cars shall be lined up in the order in which they were running at the completion of the last full lap before being stopped. The cars causing the stoppage shall start at the rear of the lap they were on. If a car caused two stoppages (yellow flags) in the same race will be sent to the pits. Any car that stops for ANY reason goes to the rear of the lap they were on - NO EXCEPTIONS!

Number of cars in each heat will not exceed 10 cars and nothing less then 6 cars if at all possible. In the feature we will run up to 24 cars. We will lineup the heats straight up according to the draw upon entering the pits. Cars will be awarded 25 points for finishing first in their heat, 20 points for second, 15 points for third, 10 points for fourth, and all remaining cars will receive 5 points. Each car will also receive 1.5 points for every position gained from the start of the race to the finish. Cars will be scored by the line up on the last parade lap. The winner of the first heat will then witness a coin toss at the end of the last heat. The coin toss will determine if the eight cars with the highest amount of points accumulated in their heats will be inverted to start the A-main. The remaining cars will line straight up according to points, behind the top eight. Remaining cars will transfer to the B-main, where they will be lined up according to points accumulated. The top four cars in the B-main will tag tail end of the A-main according to their finish. If there is a tie in points for two or more drivers, the car receiving the points first will be awarded the first position. (The driver in the earliest heat gets the spot, hence a driver with 30 points in heat #1 will line up ahead of a driver in heat #3 with 30 points)

Any driver missing the draw will start tail end of the last heat, and will not receive any passing points for that event.

A race may be stopped at the discretion of the starter of officials at any time they consider it dangerous or unsafe to continue.

Any car being lapped consistently by the field may be black-flagged at the flagman’s discretion.

Restart Rules - All cars will stay in a single file ****nose to tail until they have passed the cone.  As you approach the flag stand, the flagman will give the leader a green light. The leader must pick up the pace as he approaches the cone, when the leader has reached the cone, he may accelerate to full racing speed and each and every car behind him may do so also, but cannot pass the car ahead of them until they have passed the cone. At no time will the leader slow down prior to the cone or he will be sent to the tail end.

Driver Changes - The driver who qualifies the car must start the race to receive points. No driver changes are allowed during a race. If you get hurt, another driver can run your car but must qualify it. If there are no further qualifying events, you will start at the rear of the B-Main. If no B-Main if run that evening, you will start at the rear of the feature if the field is not full.

A driver may qualify only one car in a class. In the event of a wreck in practice, the driver will be allowed to qualify another car provided that the car has not yet been qualified. Points will go to that car.

Tire Changing Rule - Tire changing will be allowed in the B-Main and Feature only. Any driver in need of a tire change will receive three minutes to change a tire by entering the tire changing area by any means on a yellow flag. If you stop on the track to cause your own yellow, because of a flat tire, you will be sent to the pits for the night. If you enter the tire change area, you will re-start at the rear of the lead lap. You must be back on the track before the green flag comes out. The flagman will wait for no one. If you enter the pits on a green flag you will be disqualified. If you enter the track on a green flag, you will be disqualified.

Rain Outs - On a rain out, when at least half the laps in the race are finished, the race will be called complete. When half the laps have not been finished, the race will resume where it left off on the next race date.

Fuel Stops- Fuel stops will only be made in the event of extended caution periods where the race is extended beyond reason. Put enough fuel on to run the whole race! A fuel stop will be to the discretion of NOSA officials.

Impound - The top three cars will be impounded after each feature race.  The impound area for each track will be determined at the pit meeting.  It is each drivers responsibility to know where the impound area is.  If the driver bypasses tech for any reason, or fails tech the driver will receive last place points and last place pay.  If a driver is found to have the wrong tire after the heat, before the feature, the driver receives last place points for his heat and will be lined up with those points for the B-Main if more than 24 cars or the A-Main if 24 cars or less.  

Passing Point System:

The Draw
1) All Drivers, or designated team representative, will draw upon entering the pit area, or at the tracks designated draw location. Draw will close 45 min prior to the scheduled start of the night’s event. Each Driver is responsible for drawing. Officials will not seek drivers out to draw.
2) All Drivers must be a paid NOSA member, presenting their membership card or receipt of membership payment, at time of draw.
3) ANY DRIVER FAILING TO DRAW, MISSING THE DRAW, OR NON-NOSA MEMBER, WILL START TAIL END OF THE LAST HEAT, AND WILL NOT RECEIVE ANY PASSING POINTS FOR THE HEAT EVENTS FOR THAT NIGHT.

The Heats
1) The car count at the close of the draw will determine the number of heats to be run. Heats will be 10 laps. Heats will not be larger then 10 cars or fewer then 6 cars when possible. 10 - 20 cars will allow for 2 heats, 21 - 30 cars will allow for 3 heats, with 31 or more allowing for 4 heats. The NOSA Competition Director or NOSA official will be responsible for the final decision regarding the number of heat races to be run.
2) The heats will be lined straight up, according to
the draw. Low number will start on the pole of heat 1,
next low number starting on the pole of heat 2, etc.
filling the line-up until all cars are accounted for. 

Passing Points
1) Cars will receive 1.5 points for each car passed during their heat race. Cars will be scored according to their starting position on the original race line-up, and their finishing position on the last lap. (Ex: A car starting in the 3rd spot, and winning the
race will receive 3.0 passing pts.) In addition to passing points each car will score the following points for their finishing position in each heat race.

1st Place - 25 pts         5th Place - 5 pts
2nd Place - 20 pts       6th Place - 5 pts
3rd Place - 15 pts        7th Place - 5 pts
4th Place - 10 pts         8th Place - 5 pts

B-Main
1) When the car count exceeds 24 cars, a B-Main will be run. The top 20 point earners from the heats will automatically qualify for the A-Main event. Those cars
not qualifying through their heats must qualify through the B-Main event.
2) The B-Main will be lined straight up according to the points earned from the heat events. The driver with the highest points starting on the pole.
3) The top 4 finishers in the B-Main, will line straight up according to the B-Main finish filling the remaining 4 places in the A-Main.
4) The B-Main will be 12 laps. 

A-Main
1) The Feature event will be 25 laps consisting of no more then 24 cars, unless otherwise determined by the competition director prior to the start of the heat
races.
2) The Feature event will be lined straight up according to the points earned in the heat races. At the end of the final heat, the winner of the first heat, being witnessed by a track or NOSA official, will flip a coin to determine whether the first eight positions in the feature event will be inverted.
3) The remaining 16 qualifiers will line straight up according to points. In the event of a tie in points, the driver earning the points first will be placed ahead of any subsequent driver earning the same number of points. Ex: a driver earning 30 pts in the first heat will be placed ahead of a driver earning 30 pts in the second heat.
4) When a B-Main is run, the four transferring cars will fill the remaining 4 positions according to their finish in the B-Main event. 

Flag Procedures:
Green Flag - The race is officially started when the first green flag has been given. If you spin out after the green flag drops but before the first lap is complete, you will go to the rear of the field.

Checkered Flag - The race has officially ended and all cars must pass underneath the checkered flag for it to be scored on the last lap. If a yellow or red flag comes out during the white flag lap, the track will be cleared and the race will be re-started with the green flag, then White, and Checkered. In the event of a yellow or red flag after the lead car has received the white flag, the race will restart if the cars involved in the accident have not taken the white flag. In the event that the cars involved in the accident have taken the white flag, they will be scored as the last car on the lead lap. If a yellow or red flag comes out after the leader has taken the checkered flag, the race is over.

Red Flag – Stop immediately, Drivers are hereby instructed NOT TO PASS THE SCENE OF AN ACCIDENT OR THE PATH OF THE SAFETY CREW. Any driver passing the accident of the path of the safety crew will be sent to the pits for the remainder of that event.

THERE WILL BE NO GEAR CHANGING ON A RED FLAG
THERE WILL BE NO FLUIDS ALLOWED ON THE TRACK OR TO BE ADDED TO A CAR ON A RED FLAG.

You may go to the tire change area on a red flag, but will re-start at the rear of the field. All drivers must be ready to race one minute from the time the red flag is replaced by the yellow flag. If you are not race ready, you will re-start at the rear of the field.

Yellow Flag - Proceed with caution, the track my not be clear, or a restart is needed. Continuing to race after you have seen the yellow my cause you to be sent tail end. Stopping for any reason other then safety reasons will cause you to be sent tail end. Any driver causing a yellow flag at anytime - even in the first lap - will be sent tail end of the lap you are on. Any driver causing two yellow flags at any time - even on the first lap - will be sent to the pits. Stopping for any reason on a yellow flag will cause you to start tail end of the lap you are on.  Example:  You cause a yellow, you are on the lead lap, you line up ahead of the lapped cars.  You are down one lap, you line up ahead of the cars two laps down.

Line Up After A Caution - All lapped cars will receive one lap back per caution, and will line up one lap down, two laps down etc. behind the cars on the lead lap.  Example:  A car one lap down will now be on the lead lap and a car two laps down will now be one lap down.  Two or three laps later another caution comes out, the cars that were originally two laps down are now on the lead lap and the cars that were three laps down are now one lap down.

Blue Flag w/ Yellow Line - This is the move over flag. It is to make you aware that faster traffic is about to overtake you. You must hold your position on the track.

Black Flag - This means that you have been disqualified from the race. Any driver ignoring the flagman, or causing an un-safe situation may be black-flagged. You must leave the track in a safe manor, as quickly as possible.

Point System:

Points will be awarded at all River Cities Speedway events on the following basis. Points will be doubled on all out of town events. 

Points will go with the driver of the car. The driver/will receive the best point finish between the heat race and the consolation race event before entering the feature.  

There will be 10 show points awarded to any driver attending a race event.

POINTS AWARDED

Heat races:        Consolation races:

1st -10 pts           1st - 5 pts

2nd - 9 pts           2nd - 4 pts

3rd - 8 pts           3rd - 3 pts

4th - 7 pts           4th - 2 pts

5th - 6 pts           5th - 2 pts

6th - 5 pts           6th - 2 pts

7th - 4 pts           7th - 2 pts

8th - 3 pts           8th - 2 pts

9th - 2 pts           9th - 2 pts

10th -2 pts         10th - 2 pts

 

The Feature Race:

1st - 35 pts       13th - 22 pts

2nd - 33 pts     14th - 21 pts

3rd - 32 pts     15th - 20 pts

4th - 31 pts      16th - 19 pts

5th - 30 pts      17th - 18 pts

6th - 29 pts      18th - 17 pts

7th - 28 pts      19th - 16 pts

8th - 27 pts      20th - 15 pts

9th - 26 pts      21st - 14 pts

10th -25 pts     22nd - 13 pts

11th -24 pts     23rd - 12 pts

12th -23 pts     24th - 11 pts

All remaining cars receive 11 points

When a driver runs the Feature race and the B-Main, you will receive the highest point placing earned, not the total of both races.


HOME | RULES | MESSAGE BOARD | PHOTO GALLERY
HISTORY | ABOUT NOSA | SCHEDULE | DRIVER PROFILES
RESULTS | POINTS | LINKS | MERCHANDISE


 
 

This web site was created by 0rness Creations
Email any questions or comments to webmaster
NOSA owns all rights and content of this domain
All Rights Reserved © 2007