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(Last Updated: 7/15/08 by the webmaster) 2008 NOSA RULES
NOSA Rules
General Rules:
The rules and/or
regulations set forth herein are designed to provide for the orderly
conduct of racing events and to establish minimum acceptable
requirements for such events. These rules shall govern the condition
of all events, and by participating in these events all these rules.
NO EXPRESS OR IMPLIED WARRANTY OF SAFETY SHALL RESULT FROM
PUBLICATION OF, OR COMPIANCE WITH THESE RULES AND/OR REGULATIONS.
They are intended as a guide for the conduct of the sport and are in
no way a guarantee against injury or death to participants,
spectators, or officials. The competition director shall be
empowered to impose any further restrictions that in his/her opinion
do not alter the minimum acceptable requirements. NO EXPRESS OR
IMPLIED WARRANTY OF SAFETY SHALL RESULT THEREFROM. Any
interpretation of, or deviation from these rules is left to the
discretion of the officials. THE NOSA OFFICIALS DECISION IS FINAL.
Motors:
Methanol or other
approved fuels only may be used. No fuel additives, including but
not limited to nitro or nitrous oxide allowed.
Wings: 25 square
foot top wing maximum, 6 square foot front wing maximum. Side
panels: Top 30”, Front 12”. The wickerbill will no longer be allowed
on either the front wing or the top wing. There is also a maximum of
a 2 1/2″ dish, not to exceed 48″ back from front edge of wing.
The Car:
Fuel cell with
bladders is required. Fuel injection or carburetors only.
There must be at
least two working brakes.
It is mandatory for
the exhaust system to be equipped with a noise suppressor of some
type so as not to exceed a decibel level of 100 decibels at 100 feet
for tracks that require mufflers. However, where local track
restrictions or governmental ordinances require a lower decibel
level, then it is mandatory for the exhaust system to be equipped
with a muffler as not to exceed that lower decibel level. In all
cases, the decibel level should be measured at racing speed or RPM
and shall not be exceeded anywhere around the track. No
modifications or altering of factory mufflers. NO cutting mufflers
in half and mounting half on each side. Suggested mufflers to use:
Shoenfeld, Super Trapp 5A Shorty, Flowmaster, Howe, and Lobaks. A kill switch is required and must be within easy reach of the driver with the shoulder harness and lap belt fully scinched. This kill switch must be clearly marked “off” and “on”. No mirrors or radios of any kind are allowed at any time.
All cars MUST be
equipped with a quick disconnect steering wheel.
360 Motors
- After conclusion of the race the driver and car must weigh at
least 1300 pounds.
410 Motors
- After conclusion of the race the driver and car must weigh at
least 1375 pounds.
Tire Rule:
Right rear tire
must be a Hoosier SC25.
(Hoosier SP2 will be grandfathered in). Left rear tire is
limited to Hoosier 88-RC1, 90-RC1, 92-RC1, 94-RC1 or 96-RC1 . Tire
rule for front axle is Hoosier (open to any compound).
Tire Prep:
Doping tires is prohibited.
Traction Control:
Traction control is prohibited.
ZERO POINTS AND
ZERO PAY FOR ANYONE FOUND GUILTY OF USING TIRE PREP OR TRACTION
CONTROL.
Safety:
Fire suits are required. Fire proof shoes and gloves are highly
recommended. All items must be in good repair. Require two layers,
recommended three layers and recommended one piece suits.
Mandatory headrest,
roll bar padding.
Seats must be
mounted securely to the roll cage of the frame in an approved
manner. Rock screens are highly recommended in front of the driver’s
area.
Steel brake lines
highly recommended.
Must have mandatory
safety nylon strap or loop on torque tube.
Angel toes
mandatory (Toe loop on the throttle).
Conduct:
No beer or
alcoholic beverages will be allowed to be consumed in the pit area
until the entire program for all divisions is completed. If a driver
or pit crew member is caught drinking in the pit area before the
entire program is completed, he/she shall be immediately ejected
from the race track premises and shall be subject to a mandatory
fine and suspension.
Race Procedures:
If a car is unable
to start the race, all cars behind that car’s position will advance
one position. Cars entering the track on the parade lap will start
at the rear of the field, regardless of their qualifying position.
If a car moves out of position before the green flag is thrown, the
race may be yellow flagged and a miss start declared, putting the
driver and/or drivers involved back into position. If they do it
again, then they will be put to the rear of the field.
When a race is
stopped after the completion of at least one lap, cars shall be
lined up in the order in which they were running at the completion
of the last full lap before being stopped. The cars causing the
stoppage shall start at the rear of the lap they were on. If a car
caused two stoppages (yellow flags) in the same race will be sent to
the pits. Any car that stops for ANY reason goes to the rear of
the lap they were on - NO EXCEPTIONS!
Number of cars in
each heat will not exceed 10 cars and nothing less then 6 cars if at
all possible. In the feature we will run up to 24 cars. We will
lineup the heats straight up according to the draw upon entering the
pits. Cars will be awarded 25 points for finishing first in their
heat, 20 points for second, 15 points for third, 10 points for
fourth, and all remaining cars will receive 5 points. Each car will
also receive 1.5 points for every position gained from the start of
the race to the finish. Cars will be scored by the line up on the
last parade lap. The winner of the first heat will then witness a
coin toss at the end of the last heat. The coin toss will determine
if the eight cars with the highest amount of points accumulated in
their heats will be inverted to start the A-main. The remaining cars
will line straight up according to points, behind the top eight.
Remaining cars will transfer to the B-main, where they will be lined
up according to points accumulated. The top four cars in the B-main
will tag tail end of the A-main according to their finish. If there
is a tie in points for two or more drivers, the car receiving the
points first will be awarded the first position. (The driver in the
earliest heat gets the spot, hence a driver with 30 points in heat
#1 will line up ahead of a driver in heat #3 with 30 points)
Any driver missing
the draw will start tail end of the last heat, and will not receive
any passing points for that event.
A race may be
stopped at the discretion of the starter of officials at any time
they consider it dangerous or unsafe to continue.
Any car being
lapped consistently by the field may be black-flagged at the
flagman’s discretion.
Restart Rules
- All
cars will stay in a single file ****nose to tail until they
have passed the cone. As
you approach the flag stand, the flagman will give the leader a
green light. The leader must pick up the pace as he approaches the
cone, when the leader has reached the cone, he may accelerate to
full racing speed and each and every car behind him may do so also,
but cannot pass the car ahead of them until they have passed the
cone. At no time will the leader slow down prior to the cone or he
will be sent to the tail end.
Driver Changes
- The
driver who qualifies the car must start the race to receive points.
No driver changes are allowed during a race. If you get hurt,
another driver can run your car but must qualify it. If there are no
further qualifying events, you will start at the rear of the B-Main.
If no B-Main if run that evening, you will start at the rear of the
feature if the field is not full.
A driver may
qualify only one car in a class. In the event of a wreck in
practice, the driver will be allowed to qualify another car provided
that the car has not yet been qualified. Points will go to that car.
Tire Changing Rule
- Tire
changing will be allowed in the B-Main and Feature only. Any
driver in need of a tire change will receive three minutes
to change a tire by entering the tire changing area by any means
on a yellow flag. If you stop on the track to cause your own yellow,
because of a flat tire, you will be sent to the pits for the night.
If you enter the tire change area, you will re-start at the rear of
the lead lap. You must be back on the track before the green flag
comes out. The flagman will wait for no one. If you enter the pits
on a green flag you will be disqualified. If you enter the track on
a green flag, you will be disqualified.
Rain Outs
- On a rain
out, when at least half the laps in the race are finished, the race
will be called complete. When half the laps have not been finished,
the race will resume where it left off on the next race date.
Fuel Stops-
Fuel stops will only be made in the event of extended caution
periods where the race is extended beyond reason. Put enough fuel on
to run the whole race! A fuel stop will be to the discretion of NOSA
officials.
Impound
- The top three cars will be impounded after each feature race.
The impound area for each track will be determined at the pit
meeting. It is each
drivers responsibility to know where the impound area is.
If the driver bypasses tech for any reason, or
fails tech the driver will receive last place points and last
place pay. If a
driver is found to have the wrong tire after the heat, before the
feature, the driver receives last place points for his heat and will
be lined up with those points for the B-Main if more than 24 cars or
the A-Main if 24 cars or less.
Passing Point
System:
The Draw
The Heats
Passing Points
B-Main
A-Main
Flag Procedures:
Checkered Flag
- The
race has officially ended and all cars must pass underneath the
checkered flag for it to be scored on the last lap. If a yellow or
red flag comes out during the white flag lap, the track will be
cleared and the race will be re-started with the green flag, then
White, and Checkered. In the event of a yellow or red flag after the
lead car has received the white flag, the race will restart if the
cars involved in the accident have not taken the white flag. In the
event that the cars involved in the accident have taken the white
flag, they will be scored as the last car on the lead lap. If a
yellow or red flag comes out after the leader has taken the
checkered flag, the race is over.
Red Flag
– Stop
immediately, Drivers are hereby instructed NOT TO PASS THE SCENE OF
AN ACCIDENT OR THE PATH OF THE SAFETY CREW. Any driver passing the
accident of the path of the safety crew will be sent to the pits for
the remainder of that event.
THERE WILL BE NO
GEAR CHANGING ON A RED FLAG
You may go to the
tire change area on a red flag, but will re-start at the rear of the
field. All drivers must be ready to race one minute from the time
the red flag is replaced by the yellow flag. If you are not race
ready, you will re-start at the rear of the field.
Yellow Flag
- Proceed with
caution, the track my not be clear, or a restart is needed.
Continuing to race after you have seen the yellow my cause you to be
sent tail end. Stopping for any reason other then safety reasons
will cause you to be sent tail end. Any driver causing a yellow flag
at anytime - even in the first lap - will be sent tail end of the
lap you are on. Any driver causing two yellow flags at any time -
even on the first lap - will be sent to the pits. Stopping for any
reason on a yellow flag will cause you to start tail end of the lap
you are on. Example:
You cause a yellow, you are on the lead lap, you line up
ahead of the lapped cars.
You are down one lap, you line up ahead of the cars two laps
down.
Line Up After A
Caution
- All lapped cars will receive one lap back per caution, and will
line up one lap down, two laps down etc. behind the cars on the lead
lap. Example:
A car one lap down will now be on the lead lap and a car two
laps down will now be one lap down.
Two or three laps later another caution comes out, the cars
that were originally two laps down are now on the lead lap and the
cars that were three laps down are now one lap down.
Blue Flag w/ Yellow
Line -
This is the move over flag. It is to make you aware that faster
traffic is about to overtake you. You must hold your position on the
track.
Black Flag
- This means
that you have been disqualified from the race. Any driver ignoring
the flagman, or causing an un-safe situation may be black-flagged.
You must leave the track in a safe manor, as quickly as possible.
Point System:
Points will be
awarded at all River Cities Speedway events on the following basis.
Points will be doubled on all out of town events.
Points will go with
the driver of the car. The driver/will receive the best point finish
between the heat race and the consolation race event before entering
the feature.
There will be 10
show points awarded to any driver attending a race event.
POINTS AWARDED
Heat races:
Consolation races:
1st -10 pts
1st - 5 pts
2nd - 9 pts
2nd - 4 pts
3rd - 8 pts
3rd - 3 pts
4th - 7 pts
4th - 2 pts
5th - 6 pts
5th - 2 pts
6th - 5 pts
6th - 2 pts
7th - 4 pts
7th - 2 pts
8th - 3 pts
8th - 2 pts
9th - 2 pts
9th - 2 pts
10th -2 pts
10th - 2 pts
The Feature Race:
1st - 35 pts
13th - 22 pts
2nd - 33 pts
14th - 21 pts
3rd - 32 pts
15th - 20 pts
4th - 31 pts
16th - 19 pts
5th - 30 pts
17th - 18 pts
6th - 29 pts
18th - 17 pts
7th - 28 pts
19th - 16 pts
8th - 27 pts
20th - 15 pts
9th - 26 pts
21st - 14 pts
10th -25 pts
22nd - 13 pts
11th -24 pts
23rd - 12 pts
12th -23 pts
24th - 11 pts
All remaining cars
receive 11 points
When a driver runs
the Feature race and the B-Main, you will receive the highest point
placing earned, not the total of both races.
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